City information

Taxation of LosVelozes

Marketplace
Wood103
Stone59
Ore4
Wool2570
Food448
Cloth0
Tool0
Taler32509
Occupancy3184
Capacity6500
Occupation Percentage49%

Recent days' taxes Page << 1 ... 174 175 176 177 178 ... 1123 >>
TimeCodeDescription
MON, 03.10.2005, 23:102Versorgung Buerger: Anz=74/0 Baustellen=1 => Tuecher: 592 Nahrung: 4440
MON, 03.10.2005, 23:101Versorgung Spiele: (1160) Aktiv=74 Inaktiv=8 Selbst=0 => Tuecher: 383 Werkzeug: 137
MON, 03.10.2005, 23:103Vollstaendige Versorgung von Marktplatz. (4,8,5,5,4)
MON, 03.10.2005, 23:107Versorgung Summe/Tag: (0,0,0,0,148,32,5,0)
MON, 03.10.2011, 20:017Versorgung Summe/Tag: (0,0,0,0,96,36,7,0)
MON, 03.10.2011, 20:011Versorgung Spiele: (3351) Aktiv=103 Inaktiv=8 Selbst=0 => Tuecher: 625 Werkzeug: 211
MON, 03.10.2011, 20:012Versorgung Buerger: Anz=58/0 Baustellen=0 => Tuecher: 464 Nahrung: 2900
MON, 03.10.2011, 20:013Vollstaendige Versorgung von Marktplatz. (4,5,4,4,6)
MON, 03.11.2008, 22:037Versorgung Summe/Tag: (0,0,0,0,140,33,5,0)
MON, 03.11.2008, 22:031Versorgung Spiele: (2287) Aktiv=82 Inaktiv=15 Selbst=0 => Tuecher: 444 Werkzeug: 160
MON, 03.11.2008, 22:032Versorgung Buerger: Anz=70/0 Baustellen=1 => Tuecher: 560 Nahrung: 4200
MON, 03.11.2008, 22:033Vollstaendige Versorgung von Marktplatz. (6,6,6,3,5)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)