City information

Taxation of WolvesVillage

Marketplace
Wood20
Stone12
Ore0
Wool28
Food4
Cloth0
Tool0
Taler540
Occupancy64
Capacity1700
Occupation Percentage3.8%

Recent days' taxes Page << 1 ... 662 663 664 665 666 ... 1480 >>
TimeCodeDescription
SUN, 04.11.2012, 21:001Versorgung Spiele: (2710) Aktiv=19 Inaktiv=23 Selbst=1 => Tuecher: 163 Werkzeug: 71
SUN, 04.12.2005, 23:227Versorgung Summe/Tag: (0,0,0,0,20,8,2,0)
SUN, 04.12.2005, 23:221Versorgung Spiele: (183) Aktiv=22 Inaktiv=0 Selbst=0 => Tuecher: 154 Werkzeug: 46
SUN, 04.12.2005, 23:223Vollstaendige Versorgung von Marktplatz. (1,0,1,1,2)
SUN, 04.12.2005, 23:222Versorgung Buerger: Anz=10/0 Baustellen=1 => Tuecher: 80 Nahrung: 600
SUN, 04.12.2011, 21:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
SUN, 04.12.2011, 21:001Versorgung Spiele: (2374) Aktiv=19 Inaktiv=23 Selbst=1 => Tuecher: 163 Werkzeug: 71
SUN, 04.12.2011, 21:003Vollstaendige Versorgung von Marktplatz. (0,2,2,1,2)
SUN, 04.12.2011, 21:007Versorgung Summe/Tag: (0,0,0,0,30,11,3,0)
SUN, 04.12.2016, 21:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
SUN, 04.12.2016, 21:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
SUN, 04.12.2016, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)