City information

Taxation of Stonehenge

Marketplace
Wood4
Stone9
Ore0
Wool0
Food243
Cloth0
Tool0
Taler7
Occupancy256
Capacity1600
Occupation Percentage16%

Recent days' taxes Page << 1 ... 664 665 666 667 668 ... 1870 >>
TimeCodeDescription
SAT, 15.12.2007, 22:047Versorgung Summe/Tag: (0,0,0,0,46,16,3,0)
SAT, 15.12.2007, 22:043Vollstaendige Versorgung von Marktplatz. (2,0,3,3,2)
SAT, 15.12.2007, 22:041Versorgung Spiele: (1861) Aktiv=54 Inaktiv=0 Selbst=0 => Tuecher: 321 Werkzeug: 101
SAT, 15.12.2007, 22:042Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 184 Nahrung: 1380
SAT, 15.12.2012, 05:001Versorgung Spiele: (3687) Aktiv=60 Inaktiv=0 Selbst=1 => Tuecher: 411 Werkzeug: 127
SAT, 15.12.2012, 05:007Versorgung Summe/Tag: (0,0,0,0,40,19,4,0)
SAT, 15.12.2012, 05:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
SAT, 15.12.2012, 05:003Vollstaendige Versorgung von Marktplatz. (2,4,3,1,1)
SAT, 16.01.2010, 22:003Vollstaendige Versorgung von Marktplatz. (0,1,5,0,3)
SAT, 16.01.2010, 22:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
SAT, 16.01.2010, 22:001Versorgung Spiele: (2624) Aktiv=54 Inaktiv=0 Selbst=0 => Tuecher: 333 Werkzeug: 104
SAT, 16.01.2010, 22:007Versorgung Summe/Tag: (0,0,0,0,30,15,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)