City information

Taxation of AVALON

Marketplace
Wood296
Stone283
Ore158
Wool634
Food429
Cloth0
Tool0
Taler9000
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 747 748 749 750 751 ... 1119 >>
TimeCodeDescription
THU, 21.06.2012, 05:027Versorgung Summe/Tag: (0,0,0,0,35,15,3,0)
THU, 21.06.2012, 05:022Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
THU, 21.07.2005, 22:513Vollstaendige Versorgung von Marktplatz. (2,1,0,1,5)
THU, 21.07.2005, 22:512Versorgung Buerger: Anz=25/0 Baustellen=1 => Tuecher: 200 Nahrung: 1500
THU, 21.07.2005, 22:517Versorgung Summe/Tag: (0,0,0,0,50,13,2,0)
THU, 21.07.2005, 22:511Versorgung Spiele: (1086) Aktiv=35 Inaktiv=2 Selbst=0 => Tuecher: 185 Werkzeug: 63
THU, 21.07.2011, 05:053Vollstaendige Versorgung von Marktplatz. (2,1,2,2,2)
THU, 21.07.2011, 05:057Versorgung Summe/Tag: (0,0,0,0,33,15,3,0)
THU, 21.07.2011, 05:052Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
THU, 21.07.2011, 05:051Versorgung Spiele: (3277) Aktiv=51 Inaktiv=2 Selbst=2 => Tuecher: 306 Werkzeug: 100
THU, 21.08.2008, 22:152Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
THU, 21.08.2008, 22:153Vollstaendige Versorgung von Marktplatz. (2,0,1,3,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)