City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 784 785 786 787 788 ... 1116 >>
TimeCodeDescription
SAT, 03.01.2009, 22:017Versorgung Summe/Tag: (0,0,0,0,39,11,2,40)
SAT, 03.01.2009, 22:011Versorgung Spiele: (2348) Aktiv=19 Inaktiv=22 Selbst=2 => Tuecher: 139 Werkzeug: 63
SAT, 02.12.2006, 22:563Vollstaendige Versorgung von Marktplatz. (1,0,1,3,0)
SAT, 02.12.2006, 22:567Versorgung Summe/Tag: (0,0,0,0,28,7,2,0)
SAT, 02.12.2006, 22:562Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
SAT, 02.12.2006, 22:561Versorgung Spiele: (1585) Aktiv=12 Inaktiv=26 Selbst=3 => Tuecher: 81 Werkzeug: 51
SAT, 02.11.2013, 20:013Vollstaendige Versorgung von Marktplatz. (4,8,6,1,2)
SAT, 02.11.2013, 20:011Versorgung Spiele: (4112) Aktiv=90 Inaktiv=7 Selbst=0 => Tuecher: 708 Werkzeug: 223
SAT, 02.11.2013, 20:012Versorgung Buerger: Anz=41/0 Baustellen=0 => Tuecher: 328 Nahrung: 2050
SAT, 02.11.2013, 20:017Versorgung Summe/Tag: (0,0,0,0,68,35,8,0)
SAT, 02.10.2010, 20:013Vollstaendige Versorgung von Marktplatz. (4,4,0,3,4)
SAT, 02.10.2010, 20:012Versorgung Buerger: Anz=33/0 Baustellen=0 => Tuecher: 264 Nahrung: 1650

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)