City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 828 829 830 831 832 ... 1116 >>
TimeCodeDescription
TUE, 06.12.2011, 20:001Versorgung Spiele: (3415) Aktiv=81 Inaktiv=3 Selbst=0 => Tuecher: 597 Werkzeug: 187
TUE, 06.12.2011, 20:003Vollstaendige Versorgung von Marktplatz. (1,4,4,3,5)
TUE, 06.12.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,57,29,7,0)
TUE, 06.12.2011, 20:002Versorgung Buerger: Anz=34/0 Baustellen=0 => Tuecher: 272 Nahrung: 1700
TUE, 07.01.2014, 20:002Versorgung Buerger: Anz=43/0 Baustellen=0 => Tuecher: 344 Nahrung: 2150
TUE, 07.01.2014, 20:001Versorgung Spiele: (4178) Aktiv=92 Inaktiv=7 Selbst=0 => Tuecher: 728 Werkzeug: 229
TUE, 07.01.2014, 20:003Vollstaendige Versorgung von Marktplatz. (4,7,3,4,3)
TUE, 07.01.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,72,35,8,0)
TUE, 07.02.2006, 21:497Versorgung Summe/Tag: (0,0,0,0,27,11,2,0)
TUE, 07.02.2006, 21:491Versorgung Spiele: (1287) Aktiv=30 Inaktiv=9 Selbst=1 => Tuecher: 180 Werkzeug: 66
TUE, 07.02.2006, 21:492Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
TUE, 07.02.2006, 21:493Vollstaendige Versorgung von Marktplatz. (4,0,2,0,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)