City information

Taxation of LosVelozes

Marketplace
Wood155
Stone357
Ore8
Wool232
Food253
Cloth0
Tool0
Taler32530
Occupancy1005
Capacity6500
Occupation Percentage15.5%

Recent days' taxes Page << 1 ... 828 829 830 831 832 ... 1123 >>
TimeCodeDescription
MON, 26.02.2007, 23:332Versorgung Buerger: Anz=71/0 Baustellen=0 => Tuecher: 568 Nahrung: 3550
MON, 26.01.2009, 22:031Versorgung Spiele: (2371) Aktiv=87 Inaktiv=15 Selbst=0 => Tuecher: 494 Werkzeug: 175
MON, 26.01.2009, 22:033Vollstaendige Versorgung von Marktplatz. (4,4,6,3,7)
MON, 26.01.2009, 22:032Versorgung Buerger: Anz=68/0 Baustellen=0 => Tuecher: 544 Nahrung: 3400
MON, 26.01.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,113,35,6,0)
MON, 25.12.2006, 23:227Versorgung Summe/Tag: (0,0,0,0,117,37,6,0)
MON, 25.12.2006, 23:222Versorgung Buerger: Anz=70/0 Baustellen=0 => Tuecher: 560 Nahrung: 3500
MON, 25.12.2006, 23:223Vollstaendige Versorgung von Marktplatz. (6,6,7,4,2)
MON, 25.12.2006, 23:221Versorgung Spiele: (1608) Aktiv=95 Inaktiv=0 Selbst=0 => Tuecher: 551 Werkzeug: 179
MON, 25.11.2013, 20:002Versorgung Buerger: Anz=58/0 Baustellen=0 => Tuecher: 464 Nahrung: 2900
MON, 25.11.2013, 20:001Versorgung Spiele: (4135) Aktiv=98 Inaktiv=9 Selbst=0 => Tuecher: 587 Werkzeug: 200
MON, 25.11.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,97,35,7,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)