City information

Taxation of RoteErde

Marketplace
Wood179
Stone81
Ore29
Wool319
Food192
Cloth0
Tool0
Taler4000
Occupancy800
Capacity800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 83 84 85 86 87 ... 637 >>
TimeCodeDescription
FRI, 28.10.2011, 21:003Vollstaendige Versorgung von Marktplatz. (3,3,3,0,2)
FRI, 28.12.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,30,12,3,0)
FRI, 28.12.2012, 21:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
FRI, 28.12.2012, 21:001Versorgung Spiele: (1253) Aktiv=26 Inaktiv=36 Selbst=0 => Tuecher: 197 Werkzeug: 95
FRI, 28.12.2012, 21:003Vollstaendige Versorgung von Marktplatz. (0,2,1,2,3)
FRI, 29.01.2010, 21:003Vollstaendige Versorgung von Marktplatz. (1,1,2,1,3)
FRI, 29.01.2010, 21:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020
FRI, 29.01.2010, 21:001Versorgung Spiele: (189) Aktiv=29 Inaktiv=0 Selbst=1 => Tuecher: 224 Werkzeug: 65
FRI, 29.01.2010, 21:007Versorgung Summe/Tag: (0,0,0,0,34,12,2,0)
FRI, 29.03.2013, 10:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 29.03.2013, 10:001Versorgung Spiele: (1344) Aktiv=15 Inaktiv=46 Selbst=0 => Tuecher: 132 Werkzeug: 85
FRI, 29.03.2013, 10:003Vollstaendige Versorgung von Marktplatz. (1,2,2,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)