City information

Taxation of LosVelozes

Marketplace
Wood237
Stone1067
Ore7
Wool404
Food723
Cloth0
Tool50
Taler32590
Occupancy2688
Capacity6500
Occupation Percentage41.4%

Recent days' taxes Page << 1 ... 904 905 906 907 908 ... 1123 >>
TimeCodeDescription
TUE, 20.08.2013, 20:002Versorgung Buerger: Anz=57/0 Baustellen=0 => Tuecher: 456 Nahrung: 2850
TUE, 20.08.2013, 20:003Vollstaendige Versorgung von Marktplatz. (5,2,5,8,3)
TUE, 20.08.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,95,35,7,0)
TUE, 20.09.2005, 23:083Vollstaendige Versorgung von Marktplatz. (6,2,7,7,5)
TUE, 20.09.2005, 23:081Versorgung Spiele: (1147) Aktiv=74 Inaktiv=8 Selbst=0 => Tuecher: 383 Werkzeug: 137
TUE, 20.09.2005, 23:087Versorgung Summe/Tag: (0,0,0,0,154,33,5,0)
TUE, 20.09.2005, 23:082Versorgung Buerger: Anz=77/0 Baustellen=1 => Tuecher: 616 Nahrung: 4620
TUE, 20.09.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,96,37,7,0)
TUE, 20.09.2011, 20:003Vollstaendige Versorgung von Marktplatz. (3,4,11,4,2)
TUE, 20.09.2011, 20:001Versorgung Spiele: (3338) Aktiv=103 Inaktiv=8 Selbst=0 => Tuecher: 625 Werkzeug: 211
TUE, 20.09.2011, 20:002Versorgung Buerger: Anz=58/0 Baustellen=0 => Tuecher: 464 Nahrung: 2900
TUE, 20.10.2009, 22:033Vollstaendige Versorgung von Marktplatz. (9,4,3,5,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)