City information

Taxation of OldFolksTown

Marketplace
Wood3000
Stone0
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 911 912 913 914 915 ... 1138 >>
TimeCodeDescription
TUE, 19.08.2008, 19:156Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,81,23,4)
TUE, 19.08.2014, 23:006Boerse nachkauf. (0,0,0,0,33,14,3)
TUE, 19.08.2014, 23:001Versorgung Spiele: (4402) Aktiv=39 Inaktiv=21 Selbst=0 => Tuecher: 192 Werkzeug: 89
TUE, 19.08.2014, 23:007Versorgung Summe/Tag: (0,0,0,0,49,14,3,0)
TUE, 19.08.2014, 23:002Versorgung Buerger: Anz=29/0 Baustellen=0 => Tuecher: 232 Nahrung: 1450
TUE, 19.08.2014, 23:005C4-93 Dog
TUE, 19.09.2006, 21:372Versorgung Buerger: Anz=66/1 Baustellen=0 => Tuecher: 528 Nahrung: 3300
TUE, 19.09.2006, 21:371Versorgung Spiele: (1511) Aktiv=56 Inaktiv=4 Selbst=3 => Tuecher: 299 Werkzeug: 103
TUE, 19.09.2006, 21:373Vollstaendige Versorgung von Marktplatz. (4,3,6,2,5)
TUE, 19.09.2006, 21:377Versorgung Summe/Tag: (0,0,0,0,110,27,3,20)
TUE, 19.10.2010, 23:003Vollstaendige Versorgung von Marktplatz. (0,4,4,4,4)
TUE, 19.10.2010, 23:002Versorgung Buerger: Anz=47/0 Baustellen=0 => Tuecher: 376 Nahrung: 2350

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)