City information

Taxation of OldFolksTown

Marketplace
Wood0
Stone3000
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 912 913 914 915 916 ... 1138 >>
TimeCodeDescription
TUE, 19.10.2010, 23:001Versorgung Spiele: (3002) Aktiv=59 Inaktiv=5 Selbst=1 => Tuecher: 308 Werkzeug: 109
TUE, 19.10.2010, 23:007Versorgung Summe/Tag: (0,0,0,0,78,22,4,0)
TUE, 19.11.2013, 23:007Versorgung Summe/Tag: (0,0,0,0,54,18,4,0)
TUE, 19.11.2013, 23:003Vollstaendige Versorgung von Marktplatz. (3,1,2,3,3)
TUE, 19.11.2013, 23:002Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
TUE, 19.11.2013, 23:001Versorgung Spiele: (4130) Aktiv=54 Inaktiv=5 Selbst=0 => Tuecher: 282 Werkzeug: 101
TUE, 19.12.2006, 22:207Versorgung Summe/Tag: (0,0,0,0,111,28,4,0)
TUE, 19.12.2006, 22:203Vollstaendige Versorgung von Marktplatz. (3,5,4,4,5)
TUE, 19.12.2006, 22:201Versorgung Spiele: (1602) Aktiv=57 Inaktiv=5 Selbst=3 => Tuecher: 318 Werkzeug: 109
TUE, 19.12.2006, 22:202Versorgung Buerger: Anz=67/0 Baustellen=0 => Tuecher: 536 Nahrung: 3350
TUE, 20.01.2009, 23:002Versorgung Buerger: Anz=45/0 Baustellen=0 => Tuecher: 360 Nahrung: 2250
TUE, 20.01.2009, 23:001Versorgung Spiele: (2366) Aktiv=56 Inaktiv=6 Selbst=0 => Tuecher: 293 Werkzeug: 102

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)