City information

Taxation of OldFolksTown

Marketplace
Wood0
Stone3000
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 940 941 942 943 944 ... 1138 >>
TimeCodeDescription
MON, 06.12.2010, 23:007Versorgung Summe/Tag: (0,0,0,0,77,22,4,0)
MON, 06.12.2010, 23:001Versorgung Spiele: (3051) Aktiv=58 Inaktiv=5 Selbst=1 => Tuecher: 304 Werkzeug: 108
MON, 06.12.2010, 23:002Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
MON, 06.11.2006, 21:483Vollstaendige Versorgung von Marktplatz. (3,3,5,5,5)
MON, 06.11.2006, 21:481Versorgung Spiele: (1559) Aktiv=56 Inaktiv=5 Selbst=3 => Tuecher: 308 Werkzeug: 106
MON, 06.11.2006, 21:482Versorgung Buerger: Anz=67/0 Baustellen=0 => Tuecher: 536 Nahrung: 3350
MON, 06.11.2006, 21:487Versorgung Summe/Tag: (0,0,0,0,112,28,3,0)
MON, 06.10.2008, 21:002Versorgung Buerger: Anz=45/0 Baustellen=0 => Tuecher: 360 Nahrung: 2250
MON, 06.10.2008, 21:005C4-137 SanJuan
MON, 06.10.2008, 21:001Versorgung Spiele: (2259) Aktiv=56 Inaktiv=5 Selbst=0 => Tuecher: 314 Werkzeug: 106
MON, 06.10.2008, 21:007Versorgung Summe/Tag: (0,0,0,0,75,22,4,0)
MON, 06.10.2008, 21:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,74,22,4)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)