City information

Taxation of OldFolksTown

Marketplace
Wood0
Stone3000
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 942 943 944 945 946 ... 1138 >>
TimeCodeDescription
MON, 06.08.2007, 23:151Versorgung Spiele: (1832) Aktiv=55 Inaktiv=5 Selbst=5 => Tuecher: 316 Werkzeug: 106
MON, 06.07.2009, 23:001Versorgung Spiele: (2532) Aktiv=56 Inaktiv=5 Selbst=1 => Tuecher: 257 Werkzeug: 93
MON, 06.07.2009, 23:003Vollstaendige Versorgung von Marktplatz. (1,3,2,5,4)
MON, 06.07.2009, 23:007Versorgung Summe/Tag: (0,0,0,0,77,21,3,0)
MON, 06.07.2009, 23:002Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
MON, 06.06.2011, 23:003Vollstaendige Versorgung von Marktplatz. (2,4,6,2,1)
MON, 06.06.2011, 23:007Versorgung Summe/Tag: (0,0,0,0,77,22,3,0)
MON, 06.06.2011, 23:002Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
MON, 06.06.2011, 23:001Versorgung Spiele: (3232) Aktiv=58 Inaktiv=5 Selbst=1 => Tuecher: 304 Werkzeug: 108
MON, 06.06.2005, 21:412Versorgung Buerger: Anz=63/0 Baustellen=0 => Tuecher: 504 Nahrung: 3150
MON, 06.06.2005, 21:417Versorgung Summe/Tag: (0,0,0,0,105,26,3,0)
MON, 06.06.2005, 21:411Versorgung Spiele: (1041) Aktiv=52 Inaktiv=4 Selbst=1 => Tuecher: 283 Werkzeug: 96

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)