City information

Taxation of AnimalCity

Marketplace
Wood549
Stone341
Ore340
Wool726
Food444
Cloth0
Tool0
Taler12000
Occupancy2400
Capacity2400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1091 1092 1093 1094 1095 ... 1500 >>
TimeCodeDescription
TUE, 25.06.2013, 03:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,8,5,1)
THU, 27.06.2013, 03:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,34,5,1)
WED, 29.09.2010, 03:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,25,4,0)
MON, 17.06.2013, 03:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,30,4,1)
THU, 30.09.2010, 03:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,27,4,0)
TUE, 12.02.2013, 03:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,36,4,1)
TUE, 28.09.2010, 03:006Boerse nachkauf. (0,0,0,0,13,5,0)
MON, 27.09.2010, 03:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,32,4,0)
SAT, 02.10.2010, 03:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,26,5,0)
FRI, 01.10.2010, 03:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,21,5,1)
SUN, 16.06.2013, 03:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,34,4,1)
WED, 25.05.2011, 03:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,36,5,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)