City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1033 1034 1035 1036 1037 ... 1116 >>
TimeCodeDescription
WED, 16.01.2008, 22:171Versorgung Spiele: (1995) Aktiv=15 Inaktiv=23 Selbst=3 => Tuecher: 99 Werkzeug: 53
WED, 16.01.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,67,33,7,0)
WED, 16.01.2013, 20:002Versorgung Buerger: Anz=40/0 Baustellen=0 => Tuecher: 320 Nahrung: 2000
WED, 16.01.2013, 20:001Versorgung Spiele: (3822) Aktiv=89 Inaktiv=8 Selbst=2 => Tuecher: 680 Werkzeug: 216
WED, 16.01.2013, 20:003Vollstaendige Versorgung von Marktplatz. (5,1,4,3,7)
WED, 16.02.2011, 20:003Vollstaendige Versorgung von Marktplatz. (3,1,6,3,3)
WED, 16.02.2011, 20:002Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
WED, 16.02.2011, 20:001Versorgung Spiele: (3122) Aktiv=73 Inaktiv=4 Selbst=0 => Tuecher: 550 Werkzeug: 172
WED, 16.02.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,60,27,5,0)
WED, 16.03.2011, 20:001Versorgung Spiele: (3150) Aktiv=75 Inaktiv=4 Selbst=0 => Tuecher: 567 Werkzeug: 177
WED, 16.03.2011, 20:003Vollstaendige Versorgung von Marktplatz. (4,2,4,3,4)
WED, 16.03.2011, 20:002Versorgung Buerger: Anz=37/0 Baustellen=0 => Tuecher: 296 Nahrung: 1850

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)