City information

Taxation of Phantasia

Marketplace
Wood689
Stone165
Ore72
Wool94
Food970
Cloth0
Tool0
Taler31500
Occupancy1990
Capacity6300
Occupation Percentage31.6%

Recent days' taxes Page << 1 ... 1301 1302 1303 1304 1305 ... 1332 >>
TimeCodeDescription
WED, 26.11.2008, 16:007Versorgung Summe/Tag: (0,0,0,0,84,24,4,0)
WED, 26.11.2008, 16:001Versorgung Spiele: (2310) Aktiv=68 Inaktiv=0 Selbst=3 => Tuecher: 377 Werkzeug: 122
WED, 26.11.2008, 16:002Versorgung Buerger: Anz=42/0 Baustellen=1 => Tuecher: 336 Nahrung: 2520
WED, 26.11.2008, 16:003Vollstaendige Versorgung von Marktplatz. (1,5,3,4,4)
WED, 26.12.2007, 16:052Versorgung Buerger: Anz=44/0 Baustellen=1 => Tuecher: 352 Nahrung: 2640
WED, 26.12.2007, 16:057Versorgung Summe/Tag: (0,0,0,0,88,24,4,0)
WED, 26.12.2007, 16:053Vollstaendige Versorgung von Marktplatz. (4,4,1,6,3)
WED, 26.12.2007, 16:051Versorgung Spiele: (1974) Aktiv=70 Inaktiv=0 Selbst=2 => Tuecher: 376 Werkzeug: 123
WED, 26.12.2012, 16:005C8-50 PiranhaPedro
WED, 26.12.2012, 16:007Versorgung Summe/Tag: (0,0,0,0,78,29,6,0)
WED, 26.12.2012, 16:006Boerse nachkauf. (0,0,0,0,0,13,0)
WED, 26.12.2012, 16:001Versorgung Spiele: (3801) Aktiv=84 Inaktiv=0 Selbst=5 => Tuecher: 492 Werkzeug: 161

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)