City information

Taxation of LosVelozes

Marketplace
Wood10
Stone56
Ore0
Wool26
Food26
Cloth0
Tool0
Taler32749
Occupancy118
Capacity6500
Occupation Percentage1.8%

Recent days' taxes Page << 1 ... 194 195 196 197 198 ... 1123 >>
TimeCodeDescription
THU, 07.02.2013, 20:002Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
THU, 07.02.2013, 20:004Versorgung ueber Lager abgewickelt.
THU, 07.02.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,102,37,7,0)
WED, 06.02.2013, 20:011Versorgung Spiele: (3843) Aktiv=102 Inaktiv=11 Selbst=0 => Tuecher: 615 Werkzeug: 211
WED, 06.02.2013, 20:012Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
WED, 06.02.2013, 20:014Versorgung ueber Lager abgewickelt.
WED, 06.02.2013, 20:017Versorgung Summe/Tag: (0,0,0,0,101,37,7,0)
TUE, 05.02.2013, 20:001Versorgung Spiele: (3842) Aktiv=102 Inaktiv=11 Selbst=0 => Tuecher: 615 Werkzeug: 211
TUE, 05.02.2013, 20:002Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
TUE, 05.02.2013, 20:003Vollstaendige Versorgung von Marktplatz. (4,5,8,2,5)
TUE, 05.02.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,101,37,7,0)
MON, 04.02.2013, 20:001Versorgung Spiele: (3841) Aktiv=102 Inaktiv=11 Selbst=0 => Tuecher: 615 Werkzeug: 211

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)