City information

Taxation of Highlands

Marketplace
Wood724
Stone373
Ore352
Wool1243
Food8
Cloth0
Tool0
Taler5
Occupancy2700
Capacity2700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 2306 2307 2308 2309 2310 ... 2825 >>
TimeCodeDescription
FRI, 04.09.2009, 22:064Versorgung ueber Lager abgewickelt.
FRI, 04.09.2009, 22:067Versorgung Summe/Tag: (0,0,0,0,15,4,1,40)
THU, 03.09.2009, 22:031Versorgung Spiele: (1827) Aktiv=5 Inaktiv=21 Selbst=0 => Tuecher: 32 Werkzeug: 30
THU, 03.09.2009, 22:032Versorgung Buerger: Anz=9/2 Baustellen=0 => Tuecher: 72 Nahrung: 450
THU, 03.09.2009, 22:034Versorgung ueber Lager abgewickelt.
THU, 03.09.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,15,4,1,40)
WED, 02.09.2009, 22:071Versorgung Spiele: (1826) Aktiv=5 Inaktiv=21 Selbst=0 => Tuecher: 32 Werkzeug: 30
WED, 02.09.2009, 22:072Versorgung Buerger: Anz=9/2 Baustellen=0 => Tuecher: 72 Nahrung: 450
WED, 02.09.2009, 22:074Versorgung ueber Lager abgewickelt.
WED, 02.09.2009, 22:077Versorgung Summe/Tag: (0,0,0,0,15,3,1,40)
TUE, 01.09.2009, 22:031Versorgung Spiele: (1825) Aktiv=5 Inaktiv=21 Selbst=0 => Tuecher: 32 Werkzeug: 30
TUE, 01.09.2009, 22:032Versorgung Buerger: Anz=9/2 Baustellen=0 => Tuecher: 72 Nahrung: 450

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)