City information

Taxation of Beautiful Paradise

Marketplace
Wood326
Stone376
Ore207
Wool474
Food217
Cloth0
Tool0
Taler5493
Occupancy1600
Capacity1600
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 749 >>
TimeCodeDescription
WED, 27.08.2014, 20:001Versorgung Spiele: (2120) Aktiv=58 Inaktiv=0 Selbst=0 => Tuecher: 430 Werkzeug: 129
WED, 27.08.2014, 20:002Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
WED, 27.08.2014, 20:003Vollstaendige Versorgung von Marktplatz. (2,4,3,1,3)
WED, 27.08.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,50,23,4,0)
TUE, 26.08.2014, 20:001Versorgung Spiele: (2119) Aktiv=58 Inaktiv=0 Selbst=0 => Tuecher: 430 Werkzeug: 129
TUE, 26.08.2014, 20:002Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
TUE, 26.08.2014, 20:003Vollstaendige Versorgung von Marktplatz. (0,0,5,3,5)
TUE, 26.08.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,50,22,4,0)
MON, 25.08.2014, 20:001Versorgung Spiele: (2118) Aktiv=58 Inaktiv=0 Selbst=0 => Tuecher: 430 Werkzeug: 129
MON, 25.08.2014, 20:002Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
MON, 25.08.2014, 20:003Vollstaendige Versorgung von Marktplatz. (4,4,2,1,3)
MON, 25.08.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,50,23,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)