City information

Taxation of Wellnessoase

Marketplace
Wood202
Stone377
Ore114
Wool280
Food275
Cloth0
Tool0
Taler862
Occupancy1248
Capacity1500
Occupation Percentage83.2%

Recent days' taxes Page 2 3 4 5 ... 713 >>
TimeCodeDescription
TUE, 17.05.2022, 05:001Versorgung Spiele: (4629) Aktiv=34 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 17.05.2022, 05:002Versorgung Buerger: Anz=15/0 Baustellen=1 => Tuecher: 0 Nahrung: 375
TUE, 17.05.2022, 05:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
TUE, 17.05.2022, 05:007Versorgung Summe/Tag: (0,0,0,0,13,0,0,0)
MON, 16.05.2022, 05:001Versorgung Spiele: (4628) Aktiv=34 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 16.05.2022, 05:002Versorgung Buerger: Anz=15/0 Baustellen=1 => Tuecher: 0 Nahrung: 375
MON, 16.05.2022, 05:004Versorgung ueber Lager abgewickelt.
MON, 16.05.2022, 05:007Versorgung Summe/Tag: (0,0,0,0,13,0,0,0)
SUN, 15.05.2022, 05:001Versorgung Spiele: (4627) Aktiv=34 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 15.05.2022, 05:002Versorgung Buerger: Anz=15/0 Baustellen=1 => Tuecher: 0 Nahrung: 375
SUN, 15.05.2022, 05:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,1)
SUN, 15.05.2022, 05:007Versorgung Summe/Tag: (0,0,0,0,12,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)