City information

Taxation of Andoria

Marketplace
Wood33
Stone52
Ore5
Wool1526
Food885
Cloth0
Tool300
Taler362
Occupancy4001
Capacity4400
Occupation Percentage90.9%

Recent days' taxes Page 2 3 4 5 ... 1636 >>
TimeCodeDescription
MON, 16.01.2023, 14:001Versorgung Spiele: (7474) Aktiv=103 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 16.01.2023, 14:002Versorgung Buerger: Anz=44/1 Baustellen=1 => Tuecher: 0 Nahrung: 1100
MON, 16.01.2023, 14:003Vollstaendige Versorgung von Marktplatz. (1,1,0,1,0)
MON, 16.01.2023, 14:007Versorgung Summe/Tag: (0,0,0,0,37,0,0,20)
SUN, 15.01.2023, 14:001Versorgung Spiele: (7473) Aktiv=103 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 15.01.2023, 14:002Versorgung Buerger: Anz=44/1 Baustellen=1 => Tuecher: 0 Nahrung: 1100
SUN, 15.01.2023, 14:003Vollstaendige Versorgung von Marktplatz. (1,0,0,1,1)
SUN, 15.01.2023, 14:007Versorgung Summe/Tag: (0,0,0,0,37,0,0,20)
SAT, 14.01.2023, 14:001Versorgung Spiele: (7472) Aktiv=103 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 14.01.2023, 14:002Versorgung Buerger: Anz=44/1 Baustellen=1 => Tuecher: 0 Nahrung: 1100
SAT, 14.01.2023, 14:003Vollstaendige Versorgung von Marktplatz. (0,1,0,2,0)
SAT, 14.01.2023, 14:007Versorgung Summe/Tag: (0,0,0,0,36,0,0,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)