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City information

Taxation of Clantobia

Marketplace
Wood855
Stone1884
Ore309
Wool1645
Food1407
Cloth0
Tool0
Taler30500
Occupancy6100
Capacity6100
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1116 >>
TimeCodeDescription
WED, 27.08.2014, 20:001Versorgung Spiele: (4410) Aktiv=97 Inaktiv=7 Selbst=0 => Tuecher: 778 Werkzeug: 244
WED, 27.08.2014, 20:002Versorgung Buerger: Anz=49/0 Baustellen=0 => Tuecher: 392 Nahrung: 2450
WED, 27.08.2014, 20:003Vollstaendige Versorgung von Marktplatz. (6,2,6,3,6)
WED, 27.08.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,81,39,8,0)
TUE, 26.08.2014, 20:001Versorgung Spiele: (4409) Aktiv=97 Inaktiv=7 Selbst=0 => Tuecher: 778 Werkzeug: 244
TUE, 26.08.2014, 20:002Versorgung Buerger: Anz=49/0 Baustellen=0 => Tuecher: 392 Nahrung: 2450
TUE, 26.08.2014, 20:003Vollstaendige Versorgung von Marktplatz. (5,6,6,3,3)
TUE, 26.08.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,81,39,8,0)
MON, 25.08.2014, 20:001Versorgung Spiele: (4408) Aktiv=97 Inaktiv=7 Selbst=0 => Tuecher: 778 Werkzeug: 244
MON, 25.08.2014, 20:002Versorgung Buerger: Anz=49/0 Baustellen=0 => Tuecher: 392 Nahrung: 2450
MON, 25.08.2014, 20:003Vollstaendige Versorgung von Marktplatz. (2,6,4,3,8)
MON, 25.08.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,81,39,8,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)