City information

Taxation of Matrix

Marketplace
Wood18
Stone9
Ore0
Wool57
Food27
Cloth0
Tool0
Taler11563
Occupancy111
Capacity2300
Occupation Percentage4.8%

Recent days' taxes Page << 1 ... 1182 1183 1184 1185 1186 ... 1568 >>
TimeCodeDescription
TUE, 09.08.2011, 19:002Versorgung Buerger: Anz=33/0 Baustellen=0 => Tuecher: 264 Nahrung: 1650
TUE, 09.08.2022, 19:001Versorgung Spiele: (7314) Aktiv=121 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 09.08.2022, 19:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
TUE, 09.08.2022, 19:002Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 0 Nahrung: 575
TUE, 09.08.2022, 19:007Versorgung Summe/Tag: (0,0,0,0,19,0,0,0)
TUE, 09.09.2008, 19:007Versorgung Summe/Tag: (0,0,0,0,64,22,5,0)
TUE, 09.09.2008, 19:003Vollstaendige Versorgung von Marktplatz. (2,6,1,2,4)
TUE, 09.09.2008, 19:002Versorgung Buerger: Anz=32/0 Baustellen=1 => Tuecher: 256 Nahrung: 1920
TUE, 09.09.2008, 19:001Versorgung Spiele: (2232) Aktiv=77 Inaktiv=0 Selbst=1 => Tuecher: 410 Werkzeug: 135
TUE, 09.09.2025, 19:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,0)
TUE, 09.09.2025, 19:007Versorgung Summe/Tag: (0,0,0,0,19,0,0,0)
TUE, 09.09.2025, 19:001Versorgung Spiele: (8441) Aktiv=141 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)