City information

Taxation of Ü30

Marketplace
Wood321
Stone205
Ore258
Wool904
Food0
Cloth0
Tool0
Taler8500
Occupancy1688
Capacity1700
Occupation Percentage99.3%

Recent days' taxes Page << 1 ... 1182 1183 1184 1185 1186 ... 2244 >>
TimeCodeDescription
SUN, 10.03.2019, 21:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
SUN, 10.03.2019, 21:001Versorgung Spiele: (6066) Aktiv=53 Inaktiv=2 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 10.03.2019, 21:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 0 Nahrung: 400
SUN, 10.03.2013, 21:017Versorgung Summe/Tag: (0,0,0,0,30,15,3,0)
SUN, 10.03.2013, 21:013Vollstaendige Versorgung von Marktplatz. (2,1,4,1,1)
SUN, 10.03.2013, 21:012Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
SUN, 10.03.2013, 21:011Versorgung Spiele: (3875) Aktiv=50 Inaktiv=2 Selbst=2 => Tuecher: 290 Werkzeug: 96
SUN, 10.02.2019, 21:007Versorgung Summe/Tag: (0,0,0,0,13,0,0,0)
SUN, 10.02.2019, 21:004Versorgung ueber Lager abgewickelt.
SUN, 10.02.2019, 21:001Versorgung Spiele: (6038) Aktiv=53 Inaktiv=2 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 10.02.2019, 21:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 0 Nahrung: 400
SUN, 10.02.2013, 21:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)