City information

Taxation of BONES

Marketplace
Wood51
Stone193
Ore92
Wool186
Food87
Cloth0
Tool0
Taler170
Occupancy609
Capacity2600
Occupation Percentage23.4%

Recent days' taxes Page << 1 ... 1117 1118 1119 1120 1121 ... 1433 >>
TimeCodeDescription
SUN, 30.12.2007, 22:067Versorgung Summe/Tag: (0,0,0,0,30,11,2,0)
SAT, 29.12.2007, 22:061Versorgung Spiele: (1276) Aktiv=26 Inaktiv=4 Selbst=0 => Tuecher: 188 Werkzeug: 59
SAT, 29.12.2007, 22:062Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
SAT, 29.12.2007, 22:063Vollstaendige Versorgung von Marktplatz. (0,0,0,5,2)
SAT, 29.12.2007, 22:067Versorgung Summe/Tag: (0,0,0,0,30,11,2,0)
FRI, 28.12.2007, 22:051Versorgung Spiele: (1275) Aktiv=26 Inaktiv=4 Selbst=0 => Tuecher: 188 Werkzeug: 59
FRI, 28.12.2007, 22:052Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
FRI, 28.12.2007, 22:053Vollstaendige Versorgung von Marktplatz. (1,1,2,2,1)
FRI, 28.12.2007, 22:057Versorgung Summe/Tag: (0,0,0,0,30,11,2,0)
THU, 27.12.2007, 22:051Versorgung Spiele: (1274) Aktiv=26 Inaktiv=4 Selbst=0 => Tuecher: 188 Werkzeug: 59
THU, 27.12.2007, 22:052Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
THU, 27.12.2007, 22:053Vollstaendige Versorgung von Marktplatz. (1,5,0,0,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)