Stadtinformationen

Versorgung von Clantobia

Marktplatz
Holz1125
Stein917
Erz510
Wolle2136
Nahrung1312
Tuch0
Werkzeug0
Taler30000
Belegung6000
Kapazität6000
Ausnutzungsgrad100%

Recent days' taxes Page << 1 ... 839 840 841 842 843 ... 1116 >>
TimeCodeDescription
WED, 05.09.2007, 00:192Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
WED, 05.09.2007, 00:193Vollstaendige Versorgung von Marktplatz. (2,0,1,0,2)
WED, 05.09.2007, 00:197Versorgung Summe/Tag: (0,0,0,0,29,7,1,0)
TUE, 04.09.2007, 00:201Versorgung Spiele: (1860) Aktiv=14 Inaktiv=24 Selbst=3 => Tuecher: 89 Werkzeug: 51
TUE, 04.09.2007, 00:202Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
TUE, 04.09.2007, 00:203Vollstaendige Versorgung von Marktplatz. (2,1,1,1,0)
TUE, 04.09.2007, 00:207Versorgung Summe/Tag: (0,0,0,0,28,7,2,0)
MON, 03.09.2007, 00:201Versorgung Spiele: (1859) Aktiv=14 Inaktiv=24 Selbst=3 => Tuecher: 89 Werkzeug: 51
MON, 03.09.2007, 00:202Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
MON, 03.09.2007, 00:203Vollstaendige Versorgung von Marktplatz. (1,1,1,1,2)
MON, 03.09.2007, 00:207Versorgung Summe/Tag: (0,0,0,0,28,8,2,0)
SUN, 02.09.2007, 00:191Versorgung Spiele: (1858) Aktiv=14 Inaktiv=24 Selbst=3 => Tuecher: 89 Werkzeug: 51

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)