City information

Taxation of SouthPark

Marketplace
Wood703
Stone1025
Ore984
Wool1713
Food1075
Cloth0
Tool0
Taler334
Occupancy5500
Capacity5500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 3 4 6 7 ... 1231 >>
TimeCodeDescription
FRI, 01.08.2014, 06:006Boerse nachkauf. (0,0,0,0,26,15,5)
FRI, 01.09.2006, 00:331Versorgung Spiele: (423) Aktiv=12 Inaktiv=0 Selbst=0 => Tuecher: 93 Werkzeug: 28
FRI, 01.09.2006, 00:337Versorgung Summe/Tag: (0,0,0,0,48,11,1,0)
FRI, 01.09.2006, 00:333Vollstaendige Versorgung von Marktplatz. (1,4,0,3,0)
FRI, 01.09.2006, 00:332Versorgung Buerger: Anz=29/0 Baustellen=0 => Tuecher: 232 Nahrung: 1450
FRI, 01.10.2010, 00:007Versorgung Summe/Tag: (0,0,0,0,94,30,4,0)
FRI, 01.10.2010, 00:003Vollstaendige Versorgung von Marktplatz. (3,5,3,6,3)
FRI, 01.10.2010, 00:001Versorgung Spiele: (1914) Aktiv=66 Inaktiv=2 Selbst=2 => Tuecher: 432 Werkzeug: 137
FRI, 01.10.2010, 00:002Versorgung Buerger: Anz=56/0 Baustellen=0 => Tuecher: 448 Nahrung: 2800
FRI, 01.11.2013, 00:007Versorgung Summe/Tag: (0,0,0,0,30,20,5,0)
FRI, 01.11.2013, 00:003Vollstaendige Versorgung von Marktplatz. (2,2,2,2,3)
FRI, 01.11.2013, 00:001Versorgung Spiele: (3041) Aktiv=73 Inaktiv=4 Selbst=1 => Tuecher: 457 Werkzeug: 149

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)