City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 3 4 5 ... 1116 >>
TimeCodeDescription
FRI, 01.03.2013, 20:002Versorgung Buerger: Anz=41/0 Baustellen=0 => Tuecher: 328 Nahrung: 2050
FRI, 01.03.2013, 20:003Vollstaendige Versorgung von Marktplatz. (6,3,4,2,5)
FRI, 01.03.2013, 20:001Versorgung Spiele: (3866) Aktiv=88 Inaktiv=10 Selbst=1 => Tuecher: 670 Werkzeug: 215
FRI, 01.03.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,68,33,7,0)
FRI, 01.04.2011, 20:003Vollstaendige Versorgung von Marktplatz. (2,3,2,8,2)
FRI, 01.04.2011, 20:002Versorgung Buerger: Anz=37/0 Baustellen=0 => Tuecher: 296 Nahrung: 1850
FRI, 01.04.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,62,29,6,0)
FRI, 01.04.2011, 20:001Versorgung Spiele: (3166) Aktiv=76 Inaktiv=4 Selbst=0 => Tuecher: 577 Werkzeug: 180
FRI, 01.05.2009, 22:021Versorgung Spiele: (2466) Aktiv=22 Inaktiv=21 Selbst=3 => Tuecher: 160 Werkzeug: 68
FRI, 01.05.2009, 22:022Versorgung Buerger: Anz=24/1 Baustellen=0 => Tuecher: 192 Nahrung: 1200
FRI, 01.05.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,40,12,2,20)
FRI, 01.05.2009, 22:024Versorgung ueber Lager abgewickelt.

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)