City information

Taxation of Bluna

Marketplace
Wood9
Stone31
Ore10
Wool16
Food331
Cloth0
Tool10
Taler70
Occupancy447
Capacity2800
Occupation Percentage16%

Recent days' taxes Page 2 3 4 5 ... 2321 >>
TimeCodeDescription
MON, 28.04.2025, 23:001Versorgung Spiele: (7453) Aktiv=117 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 28.04.2025, 23:002Versorgung Buerger: Anz=28/0 Baustellen=2 => Tuecher: 0 Nahrung: 1400
MON, 28.04.2025, 23:003Vollstaendige Versorgung von Marktplatz. (1,0,2,0,1)
MON, 28.04.2025, 23:007Versorgung Summe/Tag: (0,0,0,0,47,0,0,0)
SUN, 27.04.2025, 23:001Versorgung Spiele: (7452) Aktiv=117 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 27.04.2025, 23:002Versorgung Buerger: Anz=28/0 Baustellen=2 => Tuecher: 0 Nahrung: 1400
SUN, 27.04.2025, 23:003Vollstaendige Versorgung von Marktplatz. (2,0,2,0,0)
SUN, 27.04.2025, 23:007Versorgung Summe/Tag: (0,0,0,0,46,0,0,0)
SAT, 26.04.2025, 23:001Versorgung Spiele: (7451) Aktiv=117 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 26.04.2025, 23:002Versorgung Buerger: Anz=28/0 Baustellen=2 => Tuecher: 0 Nahrung: 1400
SAT, 26.04.2025, 23:003Vollstaendige Versorgung von Marktplatz. (1,0,0,2,1)
SAT, 26.04.2025, 23:007Versorgung Summe/Tag: (0,0,0,0,47,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)