City information

Taxation of GraueAnfurten

Marketplace
Wood89
Stone57
Ore24
Wool78
Food259
Cloth0
Tool0
Taler124
Occupancy507
Capacity2600
Occupation Percentage19.5%

Recent days' taxes Page 2 3 4 5 ... 1392 >>
TimeCodeDescription
FRI, 14.06.2024, 05:001Versorgung Spiele: (7905) Aktiv=135 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 14.06.2024, 05:002Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 0 Nahrung: 650
FRI, 14.06.2024, 05:003Vollstaendige Versorgung von Marktplatz. (1,1,0,0,0)
FRI, 14.06.2024, 05:007Versorgung Summe/Tag: (0,0,0,0,22,0,0,0)
THU, 13.06.2024, 05:001Versorgung Spiele: (7904) Aktiv=135 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 13.06.2024, 05:002Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 0 Nahrung: 650
THU, 13.06.2024, 05:003Vollstaendige Versorgung von Marktplatz. (1,0,1,0,0)
THU, 13.06.2024, 05:007Versorgung Summe/Tag: (0,0,0,0,22,0,0,0)
WED, 12.06.2024, 05:001Versorgung Spiele: (7903) Aktiv=135 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 12.06.2024, 05:002Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 0 Nahrung: 650
WED, 12.06.2024, 05:003Vollstaendige Versorgung von Marktplatz. (0,0,1,1,0)
WED, 12.06.2024, 05:007Versorgung Summe/Tag: (0,0,0,0,22,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)