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BSW-Team am Montag, 17. Januar 2022 20:31 Uhr MEZ.

City information

Taxation of Phantasia

Marketplace
Wood355
Stone752
Ore151
Wool490
Food1210
Cloth0
Tool110
Taler1160
Occupancy3508
Capacity6300
Occupation Percentage55.7%

Recent days' taxes Page 2 3 4 5 ... 1307 >>
TimeCodeDescription
MON, 22.11.2021, 16:001Versorgung Spiele: (7054) Aktiv=90 Inaktiv=23 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 22.11.2021, 16:002Versorgung Buerger: Anz=63/1 Baustellen=1 => Tuecher: 0 Nahrung: 1575
MON, 22.11.2021, 16:003Vollstaendige Versorgung von Marktplatz. (0,1,2,1,1)
MON, 22.11.2021, 16:007Versorgung Summe/Tag: (0,0,0,0,52,0,0,20)
SUN, 21.11.2021, 16:001Versorgung Spiele: (7053) Aktiv=90 Inaktiv=23 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 21.11.2021, 16:002Versorgung Buerger: Anz=63/1 Baustellen=1 => Tuecher: 0 Nahrung: 1575
SUN, 21.11.2021, 16:003Vollstaendige Versorgung von Marktplatz. (1,1,2,0,1)
SUN, 21.11.2021, 16:007Versorgung Summe/Tag: (0,0,0,0,53,0,0,20)
SAT, 20.11.2021, 16:001Versorgung Spiele: (7052) Aktiv=90 Inaktiv=23 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 20.11.2021, 16:002Versorgung Buerger: Anz=63/1 Baustellen=1 => Tuecher: 0 Nahrung: 1575
SAT, 20.11.2021, 16:003Vollstaendige Versorgung von Marktplatz. (0,2,1,0,2)
SAT, 20.11.2021, 16:007Versorgung Summe/Tag: (0,0,0,0,53,0,0,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)