City information

Taxation of GraueAnfurten

Marketplace
Wood16
Stone9
Ore0
Wool25
Food129
Cloth0
Tool0
Taler60
Occupancy179
Capacity2700
Occupation Percentage6.6%

Recent days' taxes Page << 1 ... 10 11 12 13 14 ... 1541 >>
TimeCodeDescription
FRI, 02.08.2024, 05:002Versorgung Buerger: Anz=27/0 Baustellen=1 => Tuecher: 0 Nahrung: 675
FRI, 02.08.2024, 05:007Versorgung Summe/Tag: (0,0,0,0,23,0,0,0)
FRI, 02.08.2024, 05:001Versorgung Spiele: (7954) Aktiv=136 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 02.08.2024, 05:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,1)
FRI, 02.09.2005, 23:011Versorgung Spiele: (1045) Aktiv=33 Inaktiv=0 Selbst=0 => Tuecher: 168 Werkzeug: 56
FRI, 02.09.2005, 23:012Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
FRI, 02.09.2005, 23:013Vollstaendige Versorgung von Marktplatz. (2,2,1,0,1)
FRI, 02.09.2005, 23:017Versorgung Summe/Tag: (0,0,0,0,27,10,2,0)
FRI, 02.09.2011, 05:012Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
FRI, 02.09.2011, 05:017Versorgung Summe/Tag: (0,0,0,0,44,17,3,0)
FRI, 02.09.2011, 05:011Versorgung Spiele: (3236) Aktiv=56 Inaktiv=0 Selbst=1 => Tuecher: 284 Werkzeug: 97
FRI, 02.09.2011, 05:013Vollstaendige Versorgung von Marktplatz. (6,3,1,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)