City information

Taxation of Praha

Marketplace
Wood461
Stone372
Ore377
Wool601
Food389
Cloth0
Tool0
Taler11000
Occupancy2200
Capacity2200
Occupation Percentage100%

Recent days' taxes Page << 1 ... 266 267 268 269 270 ... 1391 >>
TimeCodeDescription
TUE, 20.11.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,44,25,6,0)
TUE, 20.11.2012, 21:002Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
TUE, 20.11.2012, 21:003Vollstaendige Versorgung von Marktplatz. (1,4,2,4,3)
TUE, 20.11.2012, 21:001Versorgung Spiele: (2656) Aktiv=82 Inaktiv=0 Selbst=0 => Tuecher: 550 Werkzeug: 172
TUE, 20.11.2007, 22:001Versorgung Spiele: (829) Aktiv=52 Inaktiv=0 Selbst=0 => Tuecher: 280 Werkzeug: 90
TUE, 20.11.2007, 22:002Versorgung Buerger: Anz=25/0 Baustellen=1 => Tuecher: 200 Nahrung: 1500
TUE, 20.11.2007, 22:003Vollstaendige Versorgung von Marktplatz. (3,2,0,3,3)
TUE, 20.11.2007, 22:007Versorgung Summe/Tag: (0,0,0,0,50,16,3,0)
TUE, 20.10.2015, 21:007Versorgung Summe/Tag: (0,0,0,0,20,0,0,0)
TUE, 20.10.2015, 21:001Versorgung Spiele: (3719) Aktiv=84 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 20.10.2015, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,0,2,0)
TUE, 20.10.2015, 21:002Versorgung Buerger: Anz=24/0 Baustellen=1 => Tuecher: 0 Nahrung: 600

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)