City information

Taxation of Mysteria

Marketplace
Wood616
Stone279
Ore323
Wool536
Food346
Cloth0
Tool0
Taler10500
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 269 270 271 272 273 ... 1122 >>
TimeCodeDescription
MON, 21.09.2009, 07:003Vollstaendige Versorgung von Marktplatz. (1,3,1,1,2)
MON, 21.10.2013, 05:037Versorgung Summe/Tag: (0,0,0,0,33,17,4,0)
MON, 21.10.2013, 05:032Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
MON, 21.10.2013, 05:033Vollstaendige Versorgung von Marktplatz. (0,3,4,1,2)
MON, 21.10.2013, 05:031Versorgung Spiele: (4100) Aktiv=50 Inaktiv=3 Selbst=0 => Tuecher: 341 Werkzeug: 107
MON, 21.11.2005, 01:217Versorgung Summe/Tag: (0,0,0,0,40,13,2,0)
MON, 21.11.2005, 01:212Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
MON, 21.11.2005, 01:213Vollstaendige Versorgung von Marktplatz. (0,2,3,2,1)
MON, 21.11.2005, 01:211Versorgung Spiele: (1209) Aktiv=39 Inaktiv=3 Selbst=0 => Tuecher: 231 Werkzeug: 75
MON, 21.11.2011, 05:047Versorgung Summe/Tag: (0,0,0,0,38,18,4,0)
MON, 21.11.2011, 05:041Versorgung Spiele: (3400) Aktiv=51 Inaktiv=3 Selbst=1 => Tuecher: 339 Werkzeug: 107
MON, 21.11.2011, 05:042Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)