City information

Taxation of Lummerland

Marketplace
Wood309
Stone274
Ore218
Wool684
Food415
Cloth0
Tool0
Taler2674
Occupancy1900
Capacity1900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 320 321 322 323 324 ... 531 >>
TimeCodeDescription
THU, 08.12.2011, 05:002Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
THU, 08.12.2011, 05:001Versorgung Spiele: (513) Aktiv=18 Inaktiv=0 Selbst=0 => Tuecher: 150 Werkzeug: 45
THU, 09.01.2014, 22:003Vollstaendige Versorgung von Marktplatz. (1,1,2,1,1)
THU, 09.01.2014, 22:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
THU, 09.01.2014, 22:007Versorgung Summe/Tag: (0,0,0,0,28,10,1,0)
THU, 09.01.2014, 22:001Versorgung Spiele: (1277) Aktiv=21 Inaktiv=0 Selbst=0 => Tuecher: 168 Werkzeug: 50
THU, 09.02.2012, 05:001Versorgung Spiele: (576) Aktiv=19 Inaktiv=0 Selbst=0 => Tuecher: 160 Werkzeug: 48
THU, 09.02.2012, 05:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
THU, 09.02.2012, 05:007Versorgung Summe/Tag: (0,0,0,0,29,10,2,0)
THU, 09.02.2012, 05:004Versorgung ueber Lager abgewickelt.
THU, 09.05.2013, 22:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
THU, 09.05.2013, 22:001Versorgung Spiele: (1032) Aktiv=21 Inaktiv=0 Selbst=0 => Tuecher: 171 Werkzeug: 51

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)