City information

Taxation of Charity

Marketplace
Wood32
Stone22
Ore4
Wool196
Food153
Cloth0
Tool0
Taler337
Occupancy407
Capacity3200
Occupation Percentage12.7%

Recent days' taxes Page << 1 ... 354 355 356 357 358 ... 1864 >>
TimeCodeDescription
MON, 11.02.2019, 05:007Versorgung Summe/Tag: (0,0,0,0,25,0,0,0)
MON, 11.02.2019, 05:002Versorgung Buerger: Anz=30/0 Baustellen=1 => Tuecher: 0 Nahrung: 750
MON, 11.02.2019, 05:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,1)
MON, 11.03.2013, 05:007Versorgung Summe/Tag: (0,0,0,0,44,25,5,0)
MON, 11.03.2013, 05:003Vollstaendige Versorgung von Marktplatz. (2,3,5,1,3)
MON, 11.03.2013, 05:001Versorgung Spiele: (3499) Aktiv=78 Inaktiv=0 Selbst=0 => Tuecher: 519 Werkzeug: 162
MON, 11.03.2013, 05:002Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
MON, 11.03.2019, 05:007Versorgung Summe/Tag: (0,0,0,0,25,0,0,0)
MON, 11.03.2019, 05:001Versorgung Spiele: (5690) Aktiv=78 Inaktiv=8 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 11.03.2019, 05:003Vollstaendige Versorgung von Marktplatz. (2,0,0,0,0)
MON, 11.03.2019, 05:002Versorgung Buerger: Anz=30/0 Baustellen=1 => Tuecher: 0 Nahrung: 750
MON, 11.04.2011, 05:001Versorgung Spiele: (2799) Aktiv=56 Inaktiv=0 Selbst=2 => Tuecher: 359 Werkzeug: 112

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)