City information

Taxation of Aventurien

Marketplace
Wood162
Stone190
Ore88
Wool254
Food206
Cloth0
Tool0
Taler4500
Occupancy900
Capacity900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 460 461 462 463 464 ... 1184 >>
TimeCodeDescription
SAT, 22.11.2008, 22:017Versorgung Summe/Tag: (0,0,0,0,17,9,1,0)
SAT, 22.12.2007, 22:053Vollstaendige Versorgung von Marktplatz. (3,0,0,0,2)
SAT, 22.12.2007, 22:052Versorgung Buerger: Anz=11/0 Baustellen=0 => Tuecher: 88 Nahrung: 550
SAT, 22.12.2007, 22:057Versorgung Summe/Tag: (0,0,0,0,18,9,2,0)
SAT, 22.12.2007, 22:051Versorgung Spiele: (1360) Aktiv=25 Inaktiv=4 Selbst=6 => Tuecher: 157 Werkzeug: 52
SAT, 22.12.2012, 20:013Vollstaendige Versorgung von Marktplatz. (3,0,0,1,1)
SAT, 22.12.2012, 20:012Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
SAT, 22.12.2012, 20:017Versorgung Summe/Tag: (0,0,0,0,15,9,2,0)
SAT, 22.12.2012, 20:011Versorgung Spiele: (3187) Aktiv=32 Inaktiv=4 Selbst=1 => Tuecher: 215 Werkzeug: 70
SAT, 23.01.2010, 20:001Versorgung Spiele: (2123) Aktiv=28 Inaktiv=4 Selbst=6 => Tuecher: 169 Werkzeug: 56
SAT, 23.01.2010, 20:003Vollstaendige Versorgung von Marktplatz. (0,0,0,2,3)
SAT, 23.01.2010, 20:002Versorgung Buerger: Anz=11/0 Baustellen=0 => Tuecher: 88 Nahrung: 550

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)