City information

Taxation of Charity

Marketplace
Wood32
Stone22
Ore4
Wool196
Food153
Cloth0
Tool0
Taler337
Occupancy407
Capacity3200
Occupation Percentage12.7%

Recent days' taxes Page << 1 ... 616 617 618 619 620 ... 1864 >>
TimeCodeDescription
SAT, 10.09.2005, 23:021Versorgung Spiele: (760) Aktiv=31 Inaktiv=0 Selbst=0 => Tuecher: 193 Werkzeug: 60
SAT, 10.09.2005, 23:022Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
SAT, 10.09.2011, 05:007Versorgung Summe/Tag: (0,0,0,0,42,19,3,0)
SAT, 10.09.2011, 05:003Vollstaendige Versorgung von Marktplatz. (2,4,0,4,1)
SAT, 10.09.2011, 05:002Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
SAT, 10.09.2011, 05:001Versorgung Spiele: (2951) Aktiv=56 Inaktiv=0 Selbst=1 => Tuecher: 365 Werkzeug: 114
SAT, 10.10.2009, 22:017Versorgung Summe/Tag: (0,0,0,0,47,17,3,0)
SAT, 10.10.2009, 22:011Versorgung Spiele: (2251) Aktiv=48 Inaktiv=0 Selbst=2 => Tuecher: 285 Werkzeug: 90
SAT, 10.10.2009, 22:014Versorgung ueber Lager abgewickelt.
SAT, 10.10.2009, 22:012Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
SAT, 10.10.2015, 05:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,2)
SAT, 10.10.2015, 05:001Versorgung Spiele: (4442) Aktiv=82 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)