City information

Taxation of LosVelozes

Marketplace
Wood30
Stone58
Ore4
Wool50
Food60
Cloth0
Tool10
Taler32530
Occupancy252
Capacity6500
Occupation Percentage3.9%

Recent days' taxes Page << 1 ... 661 662 663 664 665 ... 1123 >>
TimeCodeDescription
THU, 04.09.2008, 22:023Vollstaendige Versorgung von Marktplatz. (2,5,7,7,5)
THU, 04.09.2008, 22:027Versorgung Summe/Tag: (0,0,0,0,140,32,5,0)
THU, 04.09.2008, 22:022Versorgung Buerger: Anz=70/0 Baustellen=1 => Tuecher: 560 Nahrung: 4200
THU, 04.10.2007, 00:303Vollstaendige Versorgung von Marktplatz. (5,4,5,7,3)
THU, 04.10.2007, 00:302Versorgung Buerger: Anz=66/0 Baustellen=0 => Tuecher: 528 Nahrung: 3300
THU, 04.10.2007, 00:307Versorgung Summe/Tag: (0,0,0,0,110,36,6,0)
THU, 04.10.2007, 00:301Versorgung Spiele: (1890) Aktiv=97 Inaktiv=0 Selbst=0 => Tuecher: 553 Werkzeug: 181
THU, 04.10.2012, 20:003Vollstaendige Versorgung von Marktplatz. (3,5,7,5,4)
THU, 04.10.2012, 20:001Versorgung Spiele: (3718) Aktiv=101 Inaktiv=12 Selbst=0 => Tuecher: 605 Werkzeug: 209
THU, 04.10.2012, 20:002Versorgung Buerger: Anz=60/0 Baustellen=0 => Tuecher: 480 Nahrung: 3000
THU, 04.10.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,100,36,7,0)
THU, 04.11.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,107,37,7,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)