City information

Taxation of Clantobia

Marketplace
Wood976
Stone989
Ore438
Wool2203
Food1394
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 69 70 71 72 73 ... 1116 >>
TimeCodeDescription
WED, 18.04.2007, 23:442Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
WED, 18.04.2007, 23:443Vollstaendige Versorgung von Marktplatz. (1,1,2,1,0)
WED, 18.04.2007, 23:447Versorgung Summe/Tag: (0,0,0,0,28,7,2,0)
WED, 18.04.2007, 23:441Versorgung Spiele: (1722) Aktiv=13 Inaktiv=25 Selbst=3 => Tuecher: 79 Werkzeug: 49
WED, 18.03.2009, 22:031Versorgung Spiele: (2422) Aktiv=21 Inaktiv=21 Selbst=3 => Tuecher: 150 Werkzeug: 65
WED, 18.03.2009, 22:032Versorgung Buerger: Anz=24/2 Baustellen=0 => Tuecher: 192 Nahrung: 1200
WED, 18.03.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,40,12,3,40)
WED, 18.03.2009, 22:033Vollstaendige Versorgung von Marktplatz. (1,3,1,3,1)
WED, 18.02.2009, 22:031Versorgung Spiele: (2394) Aktiv=21 Inaktiv=21 Selbst=2 => Tuecher: 162 Werkzeug: 69
WED, 18.02.2009, 22:032Versorgung Buerger: Anz=24/2 Baustellen=0 => Tuecher: 192 Nahrung: 1200
WED, 18.02.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,40,12,2,40)
WED, 18.02.2009, 22:033Vollstaendige Versorgung von Marktplatz. (0,1,4,0,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)