City information

Taxation of Aventurien

Marketplace
Wood162
Stone190
Ore88
Wool254
Food206
Cloth0
Tool0
Taler4500
Occupancy900
Capacity900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 877 878 879 880 881 ... 1184 >>
TimeCodeDescription
TUE, 06.11.2012, 20:001Versorgung Spiele: (3141) Aktiv=32 Inaktiv=4 Selbst=1 => Tuecher: 215 Werkzeug: 70
TUE, 06.11.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,15,9,3,0)
TUE, 06.11.2012, 20:003Vollstaendige Versorgung von Marktplatz. (2,1,1,1,0)
TUE, 06.11.2012, 20:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
TUE, 06.12.2005, 23:251Versorgung Spiele: (614) Aktiv=29 Inaktiv=2 Selbst=4 => Tuecher: 173 Werkzeug: 54
TUE, 06.12.2005, 23:252Versorgung Buerger: Anz=12/0 Baustellen=0 => Tuecher: 96 Nahrung: 600
TUE, 06.12.2005, 23:253Vollstaendige Versorgung von Marktplatz. (3,0,0,1,1)
TUE, 06.12.2005, 23:257Versorgung Summe/Tag: (0,0,0,0,20,9,1,0)
TUE, 06.12.2011, 20:001Versorgung Spiele: (2805) Aktiv=31 Inaktiv=4 Selbst=2 => Tuecher: 208 Werkzeug: 68
TUE, 06.12.2011, 20:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
TUE, 06.12.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,15,10,2,0)
TUE, 06.12.2011, 20:003Vollstaendige Versorgung von Marktplatz. (1,1,1,0,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)