City information

Taxation of LosVelozes

Marketplace
Wood20
Stone42
Ore0
Wool41
Food43
Cloth0
Tool0
Taler32651
Occupancy146
Capacity6500
Occupation Percentage2.2%

Recent days' taxes Page << 1 ... 953 954 955 956 957 ... 1123 >>
TimeCodeDescription
TUE, 29.11.2005, 23:242Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
TUE, 29.11.2005, 23:243Vollstaendige Versorgung von Marktplatz. (7,7,1,5,5)
TUE, 29.11.2005, 23:247Versorgung Summe/Tag: (0,0,0,0,120,35,5,0)
TUE, 29.11.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,95,36,7,0)
TUE, 29.11.2011, 20:003Vollstaendige Versorgung von Marktplatz. (5,1,2,7,8)
TUE, 29.11.2011, 20:002Versorgung Buerger: Anz=57/0 Baustellen=0 => Tuecher: 456 Nahrung: 2850
TUE, 29.11.2011, 20:001Versorgung Spiele: (3408) Aktiv=103 Inaktiv=8 Selbst=0 => Tuecher: 625 Werkzeug: 211
TUE, 29.11.2022, 20:002Versorgung Buerger: Anz=65/0 Baustellen=1 => Tuecher: 0 Nahrung: 1625
TUE, 29.11.2022, 20:007Versorgung Summe/Tag: (0,0,0,0,54,0,0,0)
TUE, 29.11.2022, 20:004Versorgung ueber Lager abgewickelt.
TUE, 29.11.2022, 20:001Versorgung Spiele: (7426) Aktiv=133 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 29.12.2009, 22:031Versorgung Spiele: (2708) Aktiv=91 Inaktiv=11 Selbst=0 => Tuecher: 508 Werkzeug: 179

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)