City information

Taxation of FamilyCity

Marketplace
Wood272
Stone210
Ore206
Wool512
Food300
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1015 1016 1017 1018 1019 ... 1124 >>
TimeCodeDescription
FRI, 21.04.2006, 22:057Versorgung Summe/Tag: (0,0,0,0,33,11,1,0)
FRI, 21.04.2006, 22:051Versorgung Spiele: (689) Aktiv=28 Inaktiv=0 Selbst=0 => Tuecher: 187 Werkzeug: 55
FRI, 21.03.2014, 21:001Versorgung Spiele: (3580) Aktiv=6 Inaktiv=39 Selbst=7 => Tuecher: 48 Werkzeug: 53
FRI, 21.03.2014, 21:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
FRI, 21.03.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,33,6,2,0)
FRI, 21.03.2014, 21:003Vollstaendige Versorgung von Marktplatz. (2,1,0,1,2)
FRI, 21.03.2008, 21:083Vollstaendige Versorgung von Marktplatz. (1,1,1,3,4)
FRI, 21.03.2008, 21:082Versorgung Buerger: Anz=21/0 Baustellen=1 => Tuecher: 168 Nahrung: 1260
FRI, 21.03.2008, 21:087Versorgung Summe/Tag: (0,0,0,0,42,16,3,0)
FRI, 21.03.2008, 21:081Versorgung Spiele: (1389) Aktiv=47 Inaktiv=0 Selbst=0 => Tuecher: 299 Werkzeug: 90
FRI, 21.02.2014, 21:005C121-1 Transamerica
FRI, 21.02.2014, 21:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)