City information

Taxation of Stonehenge

Marketplace
Wood4
Stone9
Ore0
Wool0
Food243
Cloth0
Tool0
Taler7
Occupancy256
Capacity1600
Occupation Percentage16%

Recent days' taxes Page << 1 ... 1015 1016 1017 1018 1019 ... 1870 >>
TimeCodeDescription
SUN, 25.03.2012, 05:003Vollstaendige Versorgung von Marktplatz. (2,3,1,3,2)
SUN, 25.03.2012, 05:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
SUN, 25.03.2012, 05:007Versorgung Summe/Tag: (0,0,0,0,40,19,4,0)
SUN, 25.03.2012, 05:001Versorgung Spiele: (3422) Aktiv=60 Inaktiv=0 Selbst=1 => Tuecher: 411 Werkzeug: 127
SUN, 25.03.2018, 05:001Versorgung Spiele: (5613) Aktiv=55 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 25.03.2018, 05:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,0)
SUN, 25.03.2018, 05:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 0 Nahrung: 400
SUN, 25.03.2018, 05:007Versorgung Summe/Tag: (0,0,0,0,13,0,0,0)
SUN, 25.04.2010, 22:003Vollstaendige Versorgung von Marktplatz. (4,3,0,0,4)
SUN, 25.04.2010, 22:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
SUN, 25.04.2010, 22:001Versorgung Spiele: (2723) Aktiv=54 Inaktiv=0 Selbst=1 => Tuecher: 354 Werkzeug: 110
SUN, 25.04.2010, 22:007Versorgung Summe/Tag: (0,0,0,0,40,17,4,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)