City information

Taxation of OldFolksTown

Marketplace
Wood0
Stone0
Ore0
Wool1500
Food1500
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 1084 1085 1086 1087 1088 ... 1138 >>
TimeCodeDescription
FRI, 10.09.2010, 23:002Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
FRI, 10.08.2012, 23:007Versorgung Summe/Tag: (0,0,0,0,53,17,3,0)
FRI, 10.08.2012, 23:003Vollstaendige Versorgung von Marktplatz. (2,2,2,0,5)
FRI, 10.08.2012, 23:002Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
FRI, 10.08.2012, 23:001Versorgung Spiele: (3663) Aktiv=52 Inaktiv=5 Selbst=1 => Tuecher: 256 Werkzeug: 94
FRI, 10.08.2007, 23:151Versorgung Spiele: (1836) Aktiv=55 Inaktiv=5 Selbst=5 => Tuecher: 316 Werkzeug: 106
FRI, 10.08.2007, 23:152Versorgung Buerger: Anz=65/0 Baustellen=0 => Tuecher: 520 Nahrung: 3250
FRI, 10.08.2007, 23:157Versorgung Summe/Tag: (0,0,0,0,108,28,3,0)
FRI, 10.08.2007, 23:153Vollstaendige Versorgung von Marktplatz. (4,6,4,4,2)
FRI, 10.07.2009, 23:012Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
FRI, 10.07.2009, 23:017Versorgung Summe/Tag: (0,0,0,0,76,21,3,0)
FRI, 10.07.2009, 23:013Vollstaendige Versorgung von Marktplatz. (5,0,3,6,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)