City information

Taxation of Hollywood

Marketplace
Wood317
Stone314
Ore128
Wool560
Food381
Cloth0
Tool0
Taler8500
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1121 1122 1123 1124 1125 ... 1338 >>
TimeCodeDescription
TUE, 27.07.2010, 22:011Versorgung Spiele: (2552) Aktiv=98 Inaktiv=0 Selbst=0 => Tuecher: 554 Werkzeug: 183
TUE, 27.08.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,36,28,7,0)
TUE, 27.08.2013, 21:001Versorgung Spiele: (3679) Aktiv=111 Inaktiv=1 Selbst=0 => Tuecher: 675 Werkzeug: 221
TUE, 27.08.2013, 21:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
TUE, 27.08.2013, 21:003Vollstaendige Versorgung von Marktplatz. (5,1,1,5,3)
TUE, 27.09.2005, 23:061Versorgung Spiele: (788) Aktiv=49 Inaktiv=0 Selbst=0 => Tuecher: 280 Werkzeug: 88
TUE, 27.09.2005, 23:062Versorgung Buerger: Anz=18/1 Baustellen=1 => Tuecher: 144 Nahrung: 1080
TUE, 27.09.2005, 23:067Versorgung Summe/Tag: (0,0,0,0,36,15,2,20)
TUE, 27.09.2005, 23:063Vollstaendige Versorgung von Marktplatz. (3,1,1,2,2)
TUE, 27.09.2011, 21:003Vollstaendige Versorgung von Marktplatz. (2,3,2,2,5)
TUE, 27.09.2011, 21:002Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
TUE, 27.09.2011, 21:007Versorgung Summe/Tag: (0,0,0,0,35,26,7,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)