City information

Taxation of OldFolksTown

Marketplace
Wood0
Stone0
Ore0
Wool1500
Food1500
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 250 251 252 253 254 ... 1138 >>
TimeCodeDescription
MON, 17.04.2006, 21:031Versorgung Spiele: (1356) Aktiv=56 Inaktiv=4 Selbst=3 => Tuecher: 317 Werkzeug: 107
MON, 17.04.2006, 21:032Versorgung Buerger: Anz=70/0 Baustellen=0 => Tuecher: 560 Nahrung: 3500
MON, 17.05.2010, 23:007Versorgung Summe/Tag: (0,0,0,0,76,21,3,0)
MON, 17.05.2010, 23:003Vollstaendige Versorgung von Marktplatz. (5,1,4,2,3)
MON, 17.05.2010, 23:002Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
MON, 17.05.2010, 23:001Versorgung Spiele: (2847) Aktiv=57 Inaktiv=5 Selbst=1 => Tuecher: 288 Werkzeug: 103
MON, 17.06.2013, 22:073Vollstaendige Versorgung von Marktplatz. (4,4,3,0,1)
MON, 17.06.2013, 22:077Versorgung Summe/Tag: (0,0,0,0,53,18,3,0)
MON, 17.06.2013, 22:071Versorgung Spiele: (3974) Aktiv=53 Inaktiv=5 Selbst=1 => Tuecher: 266 Werkzeug: 97
MON, 17.06.2013, 22:072Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
MON, 17.07.2006, 21:237Versorgung Summe/Tag: (0,0,0,0,110,28,3,20)
MON, 17.07.2006, 21:231Versorgung Spiele: (1447) Aktiv=56 Inaktiv=4 Selbst=3 => Tuecher: 299 Werkzeug: 103

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)