City information

Taxation of AngelsCorner

Marketplace
Wood273
Stone374
Ore377
Wool673
Food403
Cloth0
Tool0
Taler10500
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 252 253 254 255 256 ... 1137 >>
TimeCodeDescription
SAT, 08.09.2012, 20:001Versorgung Spiele: (3551) Aktiv=62 Inaktiv=2 Selbst=3 => Tuecher: 374 Werkzeug: 120
SAT, 08.09.2012, 20:002Versorgung Buerger: Anz=27/1 Baustellen=1 => Tuecher: 216 Nahrung: 1620
SAT, 08.09.2012, 20:003Vollstaendige Versorgung von Marktplatz. (2,7,2,2,0)
SAT, 08.09.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,54,19,4,20)
FRI, 07.09.2012, 20:001Versorgung Spiele: (3550) Aktiv=62 Inaktiv=2 Selbst=3 => Tuecher: 374 Werkzeug: 120
FRI, 07.09.2012, 20:002Versorgung Buerger: Anz=27/1 Baustellen=1 => Tuecher: 216 Nahrung: 1620
FRI, 07.09.2012, 20:003Vollstaendige Versorgung von Marktplatz. (1,3,5,2,2)
FRI, 07.09.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,54,20,4,20)
THU, 06.09.2012, 20:001Versorgung Spiele: (3549) Aktiv=62 Inaktiv=2 Selbst=3 => Tuecher: 374 Werkzeug: 120
THU, 06.09.2012, 20:002Versorgung Buerger: Anz=27/1 Baustellen=1 => Tuecher: 216 Nahrung: 1620
THU, 06.09.2012, 20:003Vollstaendige Versorgung von Marktplatz. (1,1,6,3,2)
THU, 06.09.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,54,19,4,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)