City information

Taxation of Descartes

Marketplace
Wood460
Stone343
Ore305
Wool558
Food334
Cloth0
Tool0
Taler330
Occupancy2000
Capacity2000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 322 323 324 325 326 ... 1280 >>
TimeCodeDescription
MON, 24.06.2013, 06:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
MON, 24.07.2006, 21:252Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
MON, 24.07.2006, 21:251Versorgung Spiele: (1088) Aktiv=36 Inaktiv=4 Selbst=0 => Tuecher: 213 Werkzeug: 70
MON, 24.07.2006, 21:253Vollstaendige Versorgung von Marktplatz. (2,2,2,0,2)
MON, 24.07.2006, 21:257Versorgung Summe/Tag: (0,0,0,0,35,13,2,0)
MON, 24.08.2009, 08:003Vollstaendige Versorgung von Marktplatz. (4,1,1,4,1)
MON, 24.08.2009, 08:001Versorgung Spiele: (2215) Aktiv=50 Inaktiv=0 Selbst=0 => Tuecher: 341 Werkzeug: 105
MON, 24.08.2009, 08:007Versorgung Summe/Tag: (0,0,0,0,44,17,3,40)
MON, 24.08.2009, 08:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 176 Nahrung: 1320
MON, 24.09.2012, 06:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,25,6,2)
MON, 24.09.2012, 06:005Kein Spiel mehr aktiv.
MON, 24.09.2012, 06:007Versorgung Summe/Tag: (0,0,0,0,37,6,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)