City information

Taxation of FamilyCity

Marketplace
Wood276
Stone201
Ore211
Wool512
Food300
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 324 325 326 327 328 ... 1124 >>
TimeCodeDescription
SAT, 01.04.2006, 22:003Vollstaendige Versorgung von Marktplatz. (2,4,1,0,0)
SAT, 01.05.2010, 21:007Versorgung Summe/Tag: (0,0,0,0,46,15,3,0)
SAT, 01.05.2010, 21:003Vollstaendige Versorgung von Marktplatz. (1,2,4,3,0)
SAT, 01.05.2010, 21:002Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 184 Nahrung: 1380
SAT, 01.05.2010, 21:001Versorgung Spiele: (2159) Aktiv=42 Inaktiv=3 Selbst=1 => Tuecher: 276 Werkzeug: 88
SAT, 01.06.2013, 21:013Vollstaendige Versorgung von Marktplatz. (3,3,1,1,1)
SAT, 01.06.2013, 21:012Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
SAT, 01.06.2013, 21:011Versorgung Spiele: (3286) Aktiv=35 Inaktiv=17 Selbst=0 => Tuecher: 272 Werkzeug: 98
SAT, 01.06.2013, 21:017Versorgung Summe/Tag: (0,0,0,0,33,15,3,0)
SAT, 01.07.2006, 22:203Vollstaendige Versorgung von Marktplatz. (3,2,1,1,1)
SAT, 01.07.2006, 22:202Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
SAT, 01.07.2006, 22:201Versorgung Spiele: (760) Aktiv=31 Inaktiv=0 Selbst=0 => Tuecher: 193 Werkzeug: 59

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)