City information

Taxation of Olymp

Marketplace
Wood619
Stone307
Ore233
Wool1557
Food165
Cloth0
Tool0
Taler14500
Occupancy2881
Capacity2900
Occupation Percentage99.3%

Recent days' taxes Page << 1 ... 337 338 339 340 341 ... 1445 >>
TimeCodeDescription
MON, 20.05.2024, 05:002Versorgung Buerger: Anz=29/1 Baustellen=1 => Tuecher: 0 Nahrung: 725
MON, 20.06.2005, 22:441Versorgung Spiele: (492) Aktiv=23 Inaktiv=0 Selbst=2 => Tuecher: 143 Werkzeug: 45
MON, 20.06.2005, 22:447Versorgung Summe/Tag: (0,0,0,0,45,12,1,0)
MON, 20.06.2005, 22:443Vollstaendige Versorgung von Marktplatz. (2,2,3,0,1)
MON, 20.06.2005, 22:442Versorgung Buerger: Anz=27/0 Baustellen=0 => Tuecher: 216 Nahrung: 1350
MON, 20.06.2011, 05:031Versorgung Spiele: (2682) Aktiv=34 Inaktiv=13 Selbst=0 => Tuecher: 244 Werkzeug: 88
MON, 20.06.2011, 05:032Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
MON, 20.06.2011, 05:033Vollstaendige Versorgung von Marktplatz. (4,4,1,2,0)
MON, 20.06.2011, 05:037Versorgung Summe/Tag: (0,0,0,0,50,16,3,0)
MON, 20.07.2009, 22:032Versorgung Buerger: Anz=29/0 Baustellen=0 => Tuecher: 232 Nahrung: 1450
MON, 20.07.2009, 22:033Vollstaendige Versorgung von Marktplatz. (3,3,1,4,0)
MON, 20.07.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,48,16,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)