City information

Taxation of LosVelozes

Marketplace
Wood89
Stone427
Ore0
Wool128
Food308
Cloth0
Tool20
Taler32500
Occupancy1052
Capacity6500
Occupation Percentage16.2%

Recent days' taxes Page << 1 ... 342 343 344 345 346 ... 1123 >>
TimeCodeDescription
SAT, 05.01.2008, 22:077Versorgung Summe/Tag: (0,0,0,0,106,28,4,0)
SAT, 05.01.2008, 22:073Vollstaendige Versorgung von Marktplatz. (4,4,5,5,3)
SAT, 05.01.2013, 20:001Versorgung Spiele: (3811) Aktiv=102 Inaktiv=11 Selbst=0 => Tuecher: 615 Werkzeug: 211
SAT, 05.01.2013, 20:002Versorgung Buerger: Anz=59/0 Baustellen=0 => Tuecher: 472 Nahrung: 2950
SAT, 05.01.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,98,36,7,0)
SAT, 05.01.2013, 20:003Vollstaendige Versorgung von Marktplatz. (4,6,5,6,3)
SAT, 05.02.2011, 22:013Vollstaendige Versorgung von Marktplatz. (4,5,4,7,4)
SAT, 05.02.2011, 22:017Versorgung Summe/Tag: (0,0,0,0,103,36,6,0)
SAT, 05.02.2011, 22:011Versorgung Spiele: (3111) Aktiv=98 Inaktiv=10 Selbst=0 => Tuecher: 581 Werkzeug: 200
SAT, 05.02.2011, 22:012Versorgung Buerger: Anz=62/0 Baustellen=0 => Tuecher: 496 Nahrung: 3100
SAT, 05.03.2011, 22:003Vollstaendige Versorgung von Marktplatz. (6,3,4,5,6)
SAT, 05.03.2011, 22:002Versorgung Buerger: Anz=62/0 Baustellen=0 => Tuecher: 496 Nahrung: 3100

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)