City information

Taxation of Ü30

Marketplace
Wood321
Stone205
Ore258
Wool904
Food0
Cloth0
Tool0
Taler8500
Occupancy1688
Capacity1700
Occupation Percentage99.3%

Recent days' taxes Page << 1 ... 373 374 375 376 377 ... 2244 >>
TimeCodeDescription
MON, 05.12.2022, 21:012Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
MON, 06.01.2014, 21:012Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
MON, 06.01.2014, 21:017Versorgung Summe/Tag: (0,0,0,0,35,16,4,0)
MON, 06.01.2014, 21:013Vollstaendige Versorgung von Marktplatz. (2,4,2,2,0)
MON, 06.01.2014, 21:011Versorgung Spiele: (4177) Aktiv=54 Inaktiv=2 Selbst=1 => Tuecher: 306 Werkzeug: 101
MON, 06.01.2020, 21:001Versorgung Spiele: (6368) Aktiv=52 Inaktiv=3 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 06.01.2020, 21:007Versorgung Summe/Tag: (0,0,0,0,13,0,0,0)
MON, 06.01.2020, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,0,0,0)
MON, 06.01.2020, 21:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 0 Nahrung: 400
MON, 06.01.2025, 21:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
MON, 06.01.2025, 21:001Versorgung Spiele: (8195) Aktiv=0 Inaktiv=54 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 06.01.2025, 21:005Kein Spiel mehr aktiv.

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)